Kingmaker

Session 2

  • 3/19

    • Today finds the party at Oleg’s, surrounded by 9 inches of snow at a brisk 30 degrees.
    • Our slightly-drunken (and oddly keg-less) Cleric compatriot Cadoc Moirallien has finally stumbled his way to Oleg’s. We had almost feared him lost to the wilderness, hopelessly caught in one of his benders. Praise the Gods…
    • Vandamar continues to heal from his odious tick gnawing, in the meantime, a decision is reached about the bandit prisoners.

      • Three choices were given to these prisoners: They could swing from the yards, be gutted hideously, or convert and spend the rest of their lifetimes in worthy service to Erastil.
      • A brief feel-good moment passed, fuelled by noble ideals when the answer was a unanimous “Convert Me!” However, several of the party’s more skeptical members determined that these bandits were not serious, and only interested in escaping the situation, including our dear informant friend Bob.
      • Out of disbelief, we asked Bob several questions about the whereabouts of the Stag Lord, trying to give him a second chance, but alas. The result of this questioning giving Bob a new home swinging from the walls of Olegs.

  • 3/20

    • Today spent lounging around debating who gets to change Vandamar’s chamber pot. Nuk, randomly detecting poison, positively identified some in that vile container.
    • Also three soldiers arrive from the Sword Lords carrying an official letter of thanks for resolving the Kobold issue. Of greater interest was the strongbox containing a more tangible thank-you: 800 gp.

  • 3/21

    • A thunderstorm made itself known today, lasting for hours and hitting the walls of Oleg’s with force. Father Johd, being of the stubborn sort performed his Sunday Services anyway.
    • Cadoc worshipped his god by emptying the storeroom of most of its ale.

  • 3/22

    • Today was a cold and miserable mess of sleet from the sky and sewage. Nuk had been emptying the mage’s chamberpots in a hidden area outside of Oleg’s.
    • Out of what snow remained, our companion created filthy soiled slushballs from this special area, and thought it would be a great idea to ambush the rest of the party during midday meal.

  • 3/23

    • Today’s weather was much like yesterday. Vandamar can now indeed take care of own facilities, and Nuk is the proud owner of a few black eyes.

  • 3/24

    • Today is clear, and with a fully rested mage, itchy paladin, bruise-less Druid, and semi-sober Cleric, the party gave itself a clean bill of health and restarted its travels.
    • The party rode into the forest west of Oleg’s. A few bear traps were encountered and set off with branches. That night, Cadoc, pulling the first watch, failed to stay awake and rouse the second watch.
    • The party slept soundlessly and unsuspectingly all night.

  • 3/25

    • Fey Trickery!
    • This morning, Cadoc was told forcefully to lay off the nightcaps, as not having a watch could cost the party their lives. A few minutes later, it was noticed that none of the party had weapons, and Vandamar was missing some of his rope.
    • It was eventually noticed that each weapon had been lovingly tied to its very own tree in complicated and extravagant knots, high above the heads of the adventurers.
    • Stephanos threatened Cadoc with a boot placed in an unfortunate place if he didn’t retrieve each weapon, but luckily many hours of watching the weighty cleric shinny up trees were saved by the intervention of the mage and his hand. Err, his spell mage hand.
    • The party continued travelling west, and a new watch schedule was created, with Vandamar doubling Cadoc to ensure that this would not happen again.

  • 3/26

    • After an uneventful night, the party headed further west.
    • Around noon, an overgrown burial cairn made of stones was discovered.

      • No obvious signs remained on the exterior to give a hint about who was buried, or who had done the burying.
      • After dismantling the grave, a skeleton wearing tattered hide armor was uncovered, with a spectacularly bashed-in skull. In addition, a nice green ring was discovered, with which Vandamar had a sudden headache while trying to identify and remains a mystery.

  • 3/27

    • After an uneventful night, the party decides to ride southwest into a Plains area.
    • During the late morning, a hill with a shiny was spotted.

      • With some investigating, the entire hill in fact held the remains of many skeletons clad in armor. This was noted on the party map, with the intent of returning to camp there that night.
      • Vandamar identified the ring form yesterday to be a “Ring of Swimming,” of the kind invented by the mage Michaelus Phelpus.
    • After further exploring this area, the party turned back towards the ancient battlefield, and met up with a hunter along the way

      • The hunter’s name, as he claims, is Edgar Hollow, and he has proven to be a regular font of knowledge.
      • When asked about the hunter Breeg, he mentioned that Breeg was highly territorial, and that he set Bear traps everywhere.
      • He also mentioned to not make him angry, as he would set traps on you, and if caught, would make you rub various ointments into your skin while he pranced about. Clearly, this Breeg fellow suffers from some sort of condition.
      • Changing topics to the murderous boar Tuskgutter, Edgar mentioned that he saw traces of him south of here.
      • For another of the party’s bounties, the Tatzylwyrm, Edgar said that they usually live around rivers, but that the bounty posters have been up for months.
      • In trying to determine who exactly supplies radishes to Bokken, Edgar was asked if he indeed was this mysterious vegetable purveyor. He responded with an indignant NO!
      • For the party’s final question, ‘Font-O-Knowledge‘ Hollow was asked how the fey could be appeased. To which he responded “They like expensive gifts, especially silver.”
    • After bidding farewell to the unusually talkative trapper, the party headed back to the battle field, where 4 hours were spent excavating and inventorying what was there. The armor and arms found had markings the likes of which were not known those of use currently present, and so we have plans on returning in some point in the future.
    • Camp was made on the battlefield.
    • During the 3rd shift, Nuk had a night booty call with some Elk possessing large racks, who were definitely hostile to his advances. After being told to “GO AWAY!” “GOOOOOOO!” by one, Nuk decided to leave them be.

  • 3/28

    • In the morning while travelling East through forest, 3 Trolls are seen to the South. A unanimous vote was made to not bother the Acid-hating, omnivorous, and dangerous creatures.
    • Later on, the Thorn River was encountered, along with the badly decomposed body of a hunter trapped beneath a deadfall. While he may remain unidentified, his nice masterwork handaxe was seen for what it was, and taken along.
    • That night during 3rd watch, Nuk notices 2 mites approaching our camp with daggers drawn.

      • As he rouses the rest of the party, darts flew out of the air from seemingly all directions, hitting Stephanos and Vandamar.
      • Alchemist’s fire was thrown in one direction, and a light-imbued caltrop thrown in another.
      • A few well-placed sleep spells took down most of them, and they soon dispatched with some stellar coup-de-grace’s.
    • The rest of the night passed uneventfully.

  • 3/29

    • A 12 hour journey was undertaken riding back to Oleg’s. Nuk did not find any poison along the way.
    • When we arrived, Kodar and Destin were waiting with our Wands of Cure Light Wounds, along with a Commendation letter for taking care of the bandits and a very nicely-crafted Cherry box stuffed with 400 gold.

  • 3/30

    • Kodar and Destin promptly turned around and went back for another errand.
    • New rations were purchased and allocated, and the party (sans Kodar and Destin) travelled to the plains area East of Bokkens Hut.
    • After exploring, we rode back to Bokken’s hut to settle the score for providing us with a potion that had cured Vandamar’s strength affliction. Unfortunately, a confused (and tipsy) Cadoc was mistaken for Vandamar by Bokken, and was told payback would one day be exacted.
    • Seeing as Bokken also had considerable monetary resources, we were able to change out 20 gold for 200 silver pieces, for use in bribing the fey in leaving us alone.
    • That night, we made camp just SW of Bokken’s hut, but were just settling down when we were attacked by a giant centipede!

      • Stephanos immediately charged the beast to hold it at bay, and Nuk cast Entangle; pinning its legs (and tail) to the ground.
      • While Cadoc and Vandamar pumped the monstrous insect full of crossbow bolts, Stephanos struck a mighty blow to the creature’s neck, sending huge gouts of hot, odorous, and sticky centipede blood all over him and his armor.
      • Not long after, the beast shuddered, collapsed on itself, and died messily.

  • 3/31 – 4/1

    • We marched today (3/31) back to Olegs, as a mighty thunderstorm began. We hole up here until it clears.

  • 4/2

    • We journeyed today to an area SE of Oleg’s, when we encountered a patch of gnawed skeletons, belonging previously to boars, bears, deer, and a few humans.
    • Without warning, a giant spider leaps out of a hole, and bites Cadoc, sending strength-sapping toxins through his body. Before it could be struck, it leaps back into a cleverly-shaped lair, with a trapdoor fashioned out of web, leaves, and other natural materials.

      • The spider absorbs some hits as it pops in and out of its lair, until Nuk summoned a dog inside the lair to battle the spider. With Cadoc throwing an acid flask and Vandamar creating oil and lighting it, the lair is destroyed, exposing the hole, along with the burned remains of the spider.
      • Inside the lair, a corpse with a Stag Lord Amulet is found, along with what looks like a treasure map depicting a clawlike tree.

  • 4/3

    • We explored east of the spiders den today, finding nothing eventful.

  • 4/4

    • Travelling SE today passed quietly, marked only by Stephanos’s humble prayers to Erastil every hour, and Cadoc’s belches.

  • 4/5

    • As the party rode W, a tree is encountered that matches the one drawn on the corpse treasure map.

      • It was easy to find, as it was the ONLY tree within 2 square miles, perched on its very own hill. Nuk, feeling helpful, did not detect any poison in the vicinity.
      • Underneath a section of disturbed dirt, we found several goodies (see inventory)
    • As we finally tore our eyes away from plunder, a large amount of very dark clouds was spotted racing towards us. We waited in a ditch, armor-less, and watched as the tree was struck several times by lightning. When it calmed down, we made camp around the cheerfully-burning tree.

  • 4/6

    • Waking up to a cold morning, we decided to go West through the hills.
    • As we were passing by an otherwise unremarkable Rocky Crag, we noticed an overgrown crack in the face.

      • Billeting our horses outside, we travelled about 20 feet down a tunnel, which ended in about a 30 foot room.
      • Vandamar identified the glittering veins in the wall there as gold, which will indeed come in useful for forging a new kingdom.
      • As we gazed at the gold in apparent stupefaction, Stephanos heard a disturbance outside and rushed out.
    • Four wolves were attacking our horses! With Stephanos charging one group and Nuk distracting the other, we picked them off one at a time (Vandamar casting sleep), ending with an incredible lung puncture inflicted on an unfortunate wolf by Cadoc.
    • After the horses were healed, we continued on, marking this place on our map for definite return.

  • 4/7

    • After waking, we continued our route west towards the Thorn River Bandit Camp.
    • Nuk, being as in tune with the natural world as he is, noticed that others have been here in the last week, sometime after we cleared it out. Unfortunately, Nuk was no match for the natural force of erosion, and he was not able to follow the tracks in or out of the camp.
    • Some time later as we left the camp, Nuk noticed a skunk specifically following him. He approached it alone, and offered the Cherry chest of Silver coins. He was rewarded with a wink as the skunk pulled a 180 degree turn and waddled away. The chest was left.

  • 4/8

    • Fey Trickery!
    • Stephanos awoke on all fours, feeling an odd sensation from each buttock. Turning around, he made out the sleeping (and drooling) heads of both Vandamar and Cadoc each utilizing a “cushion”. As Stephanos was sure he did not partake in Cayden Cailean’s Ale toast the night before, this awkward situation was probably the work of the fey!
    • Nuk’s offering had worked it seemed, but only for him! During his watch, he related to the rest of us that a Fairy Dragon had appeared during his watch, and proceeded to maneuver the rest of us into our waking positions, without once attempting to intervene on our behalves. What a guy.
    • After the awkwardness had dissipated somewhat, we continued exploring this area.
    • After a while, we discovered some overgrown walls, and what could have been an entrance. As the party headed in, the opening gave way to a clearing, with a large 50 foot overgrown pool on the left, and a 100 ft rock pillar with a carven image of an elk on the right. The pillar, being part of a small temple-like structure with an entrance, could be reached by ascending a flight of stone steps. Everything was covered in moss the color of the substance currently between Vandamar’s toes.
    • This, more than likely, was an old temple dedicated to Erastil. If so, then it was probably safe to assume that the guardian bear was also here. Figuring the temple to be the logical place, we hid ourselves and Vandamar cast “Ghost Sounds” outside the temple entrance.

      • A huge Grizzly emerged, spotted us, and moved in our direction. Vandamar attempted to cast “Sleep” on the bear to no avail.
      • Cadoc shot the bear with his crossbow, and Stephanos charged it! Nuk and Cadoc moved to back him up, and eventually overwhelmed the bear.
      • As Nuk inflicted the final blow, the bear transformed into an old man, looking oddly at peace in dying, before crumbling into dust.
    • As soon as this occurred, the temple became more vibrant! Moss disappeared, and the pool’s waters became clear. Upon trying some, Stephanos declared the water to have healing properties! It appears that we have indeed rediscovered the lost temple, and defeated the guardian. We will inform Father Johd of this upon our return to Olegs.
    • We camp at the temple that night.

  • 4/9

    • We struck West today into more of the forest.
    • After a while, we begin to smell an especially pervasive “rotton-egg-like” stench. As the land begins to slope down, we realize that we have encountered the appropriately-named Skunk River.
      As Stephanos walks through a particular patch of ground, it appears to instantly possess an extreme lack of friction, causing him to slide all the way down to the river, where he is immersed in it disgusting foul waters and stench. An apparent Fey Prank!
    • As we head North along the river, we encounter a hot springs of some sort, which we can surmise is where the dizzying odors are emanating from. Taking note of our arrival were several giant frogs, which proceeded to attack!

      • Stephanos gallantly charged one, and skewered it with his lance!
      • Cadoc was grappled with a tongue, and pulled towards the waters of the odorous river, but was saved by the timely casting of “Sleep” by Vandamar.
      • Nuk, being at odds with himself for slaying Nature’s Servants, nonetheless dispatched the others with his “Better-Than-Okay” Axe.
    • After the battle, we looped around the springs and continued West, until we found a suitable camping site.
    • That night Stephanos makes an offering to the Fey of the Silver Ring found in the now-burned-down tree.
    • During Nuk’s watch, Curly the Fairy Dragon and his friend TigTitterTut the Grig appeared to play tricks on Vandamar and Cadoc. They explained to Nuk that their only intention was to indeed play tricks and have fun at the party’s expense.

  • 4/10

    • Fey Mischief!
    • Cadoc and Vandamar both awake to find that their feet have indeed been tied together as they lay sleeping. Oh those Fey…
    • As soon as everyone was ready, the party headed West into plains.

  • 4/11

    • We awoke in the rain. We decided to ride Southwest, again into the forest.
    • A few hours into the forest, Vandamar began to feel his backpack getting heavier. He wondered to himself, “Could it be a resurgence of the tick wound? Could it be a large insect perched atop my pack?” Summoning up his nerve and in one motion, he tossed off his backpack and whirled around, preparing his deadliest spell… And found his backpack on the ground, with a slow stream of small rocks trickling out. The Fey Strike Again!
    • That night during his watch Stephanos strode off a ways into the woods asking for an audience with Curly, who appeared and led Stephanos back to the campsite.
    • Stephanos, who had questions, proposed a trade of information. Curly said he would answer just about anything, if only Stephanos would kindly roll Vandamar and Cadoc over.

      • After a few indignant statements, Stephanos obliged, and found out that the greased tree we found just West of the turnip patch was indeed the home of these Fey tricksters, and they have been watching us ever since.
      • Curly expressed disappointment that Cadoc was not sleeping in his armor and that Vandamar in fact did not wear any, and asked Stephanos to kindly pull the Clerics ale-drenched Chainmail out of his horses saddle-pack, flip it, and hold the back up towards Curly. As the Fey began to work on the back of the Chain Shirt, he mentioned that he absolutely hated the ‘bigguns’, and that Elk Head is currently South and East of here.
      • When Curly finished, Stephanos asked if “Elk Head” had been in the area recently. Only after Stephanos packed the chain shirt away and promised to assist the cleric in dressing the next morning did the Fey answer. Apparently, “Elk Head” had been in rare form recently, smashing trees with his fists, and generally making an ass of himself.
      • After a goodbye, the Fey vanished from sight.

  • 4/12

    • Shenanigans!
    • In the morning, after fending off an unusually assistive Stephanos, Cadoc noticed that a giant bright-red target had been enameled on the back of his chain shirt, making him easy to see for quite a distance. To repair this would take more than the equipment the party had on hand, and so nothing could be done about it for the time being. Diabolical!
    • After everyone laughed and pointed at the hungover cleric, the party struck East, deeper into the forest.
      At some point in the next few hours, the party noticed a large overgrown statue standing by itself in a small clearing. After cleaning it up, it was most obviously a large image of the god Erastil!
    • Stephanos, being the pious type, immediately fell to his knees and muttered his entire repertoire of prayers, praising the heavens for this most joyous occurrence. The rest of the party ate lunch, played a few games of backgammon, and took a brief nap while he completed this. Nuk consoled a nearby young sapling with many hugs and prayers, and told it that everything was “gonna be okay.”
    • Afterwards, Stephanos declared that the area in about a 60 foot radius of the statue felt peaceful, and safe, and so the party agreed that this was more than likely a good place to camp for the night.

  • 4/13

    • The rain came down slowly and steadily this morning. Everything seemed quiet until…
    • Attack of the Invisible Fey!
    • Whilst eating with his spork, Vandamar noticed that his food, once impaled, would tend to fly away once it reached the vicinity of his mouth. Attempting to use his “Mage Hand” spell merely got it swatted around, forcing him to shove his head into his plate and consume his breakfast like a swine. “Mommy’s little piggy!”
    • Continuing East, the party began to smell, and again reached another section of the horrid Skunk River. At one particular narrow section, ruined structures were seen just across the foul river.

      • As it was only 30 feet deep at this point with hardly a current to speak of, we opted to shuck armor and swim across, caulking our wagon before we started. After losing no-one to the dreadful stench, we began to re-equip ourselves, only to see a frog-man of sorts ambling towards us!
      • Every 5 feet it would hold its hands up and screech “TRUCE!” Nuk did not detect poison on it, in it, near it, or anywhere close by.
      • Through pantomime and other ape-like gestures, Nuk and Stephanos got it to quiet down and state its name “Garum.” This creature was tentatively identified as a member of the Boggard race. Less than a minute after this revelation, another hideous slimy creature shambled out of one of the buildings, at which point “Garum” began desperately shouting “Truce” again and gesturing wildly to himself and the fanged and multi-limbed creature. Every other “Truce” was followed by the word “Ubagub,” to which we can only assume was this monstrosity’s name.
    • Watching us relax, Gorum began repeating “Hungry?” over and over until we agreed, and then led us into the second building.

      • Saliva dripping from his wide mouth, Gorum lifted a large flat rock, exposing the mass of insect skittering around underneath. “Hungry” he stated again, however this time most of us were desperately attempting not to paint the walls of his abode with stomach acid.
      • Nuk alone seriously contemplated it.
    • Attempting to talk with Gorum exposed the point that his common vocabulary was seriously stunted, but when questioned about the possible whereabouts of a tatzlwyrm, he became very excited and gestured down the river. We also traded an un-needed short sword in exchange for a nice blue quartz shard.
    • That night during his shift, Nuk questioned Tigtittertut as to the whereabouts of this large snake, while Curly flitted over a certain two members of the party. They responded that they didn’t come down here this far that much. In fact, their only reason for being here now was to play pranks on us. Figures.

  • 4/14

    • Fey Tomfoolery!
      • Upon waking and attempting to brush his teeth, Vandamar takes a large gulp of water and spits it back out in disgust.
      • Cadoc, seeing this, is much wiser and examines the contents of his flask, which had formerly held some of Cayden Caleans finest.
      • In all appearances, both flasks were filled to the brim with what appeared to be a shockingly large quantity of Fairy Dragon urine, of the freshest vintage.
    • Heading South along the Skunk River along the East Bank, the current begins to speed up as the river curves to the west, placing the party now on the South bank.
    • As we came to a natural ford with a sort of dam linking the two sides of the river, Nuk spies the tatzlwyrm loitering in the center of the ford.

      • Vandamar and Cadoc attempt to shoot the tatzylwyrm in surprise, but to no avail. Noticing us, the giant wyrm rushes out. But before Stephanos can rush the beast and give it steely doom, a second hits our flanks! Who knew that tatzlwyrms lived in mating pairs?
      • Nuk manfully (half-manfully?) threw his large body at the first tatzylwyrm, taking some loving grapples for the team as Stephanos ground away at the second. Vandamar, finding his sleep spell not working against these creatures picked up his crossbow and began firing again in earnest. Cadoc, after a well-placed Bless spell, rushed to Nuks side to assist the overwhelmed druid.
      • Unfortunately, this was one time Nuk lacked the foresight to detect poison, as the wyrm reared up and breathed a small cloud of (yes, you guessed it) poison right into his face, making him feel a good deal less hardy.
      • Stephanos clove the second snake in twain, turned around and gave the first beast a generous portion of bloody, messy death (saving the head of course). It is noted that he apparently carries these portions around in a hidden bag of holding, and brings them out at opportune times.
    • After wiping the wyrm saliva off of Nuk’s pale face, we explored the den of the Tatzylwyrm, and found a skeleton with some nice equipment (see inventory) that it wasn’t going to be using anytime soon. Along with the other items, the party found a well-preserved scroll, upon which was drawn a map detailing areas that the party has recently explored.
    • After arguing about the leadership decisions lately, and how finding this map first would have gained much time, we finally sawed one of the heads off the tatzlywyrms, and continued on.

  • 4/15

    • Fey Mischief!

      • As Cadoc performed his morning rite to Cayden Cailean, which involved the chugging of several tankards of ale, water was spontaneously generated above the tankard each time the Cleric attempted to begin, splashing all the ale out.
      • In response, Cadoc repeatedly cast his “Create Ale” cantrip until the Fey apparently grew tired of the repetition.
    • As the party travelled through the forest east of the Boggard’s home, Stephanos noticed a sort of long, natural shelter against a fallen tree.

      • After dismounting, he approached it slowly with sword drawn, and was rewarded by the savage rush of a truly gigantic wild boar. Tuskgutter!
      • Vandamar, swiftly casting “Sleep” from horseback, was unrewarded when the boar refused to be swayed. Nuk had better luck casting “Entangle”, while Cadoc dismounted and cast Bless before running towards Stephanos.
      • Nuk dismounted, beat Cadoc there and assisted the paladin in fighting the boar back. Vandamar continued to fire an almost unholy barrage of bolts at the boar as the weighty cleric finally puffed up the paladin to lend his aid.
      • Together, the party slew the tusked menace, and quartered its corpse to bring back to Oleg’s and prepare as rations.
    • That night, while preparing to sleep…
    • Fey Ambush!

      • About 30 squirrels began an assault on Cadoc and Vandamar, throwing what seemed an unlimited supply of nuts on the two party members as Nuk and Stephanos sleepily looked on. Cadoc attempted sleeping under his horse, and escaped with only an injured hand when the squirrels pestered the horse instead.
      • Vandamar, seeing a clear way to end this trickery cast “Sleep” on the horde of squirrels, and was rewarded with a downpour of the small, furry animals…
      • …Which promptly woke up as they hit the ground and scurried around the campsite in a fury.
      • Cadoc gave up, attempting to drink himself to sleep. Vandamar, being of more unyielding material, tried many combinations of spells and tricks to counter this new threat. Finally, he hit upon creating an image of a terrifying Eagle and cast ghost sound to complete the illusion, driving the squirrels away in a panic.
      • TigTitterTut appeared, and gave Vandamar her compliments in an almost intimate fashion, so soundly had he impressed her with his solution.
      • Cadoc, seeing Vandamar’s success, offered the silver ring recovered from the ford skeleton to the grig. She accepted the offering with a smile, slipping it over her head to her waist, where it rested like a belt.
      • At this point, Curly appeared, and together with TigTitterTut, informed us that we have been most fun to play tricks on, however they must be gone, and from now on will leave us be.

  • 4/16

    • Today saw us make a push for Oleg’s, as we are getting low on rations (and fine wine in Cadoc’s case) and we would like to collect on our bounties before they get too decayed.
    • At Oleg’s, we collect 600 gold for both Tuskgutter’s head and the head recovered from one of the Tatzylwyrms.
    • We talked with Father Jhod, who became ecstatic upon learning that we had found the lost temple to Erastil, and of the statue of Erastil found in a forest clearing.

      • He became sorrowful as we related the story of the bear’s strange death.
      • According to Jhod, the old man seen briefly as he transformed from the bear shape had been one of the last clerics of Erastil when the land finally went wild. Frustrated with his god over the state of affairs with mankind, he lured a grizzly to the temple, and slaughtered it.
      • In his fury, Erastil transformed the cleric into the grizzly’s shape for all time, to guard his temple until those worthy of reclaiming it arrived.
    • In addition, dues to our efforts in making this area safer, Oleg’s has seen considerable more traffic, and can now afford to sell items in house up to 200 gold or more! Anything more expensive however, will still have to be sent for.

  • 4/17

    • Today finds us making the journey back to the temple with Father Jhod in tow.
    • Around midday, we encounter a hunter named Cyril Teague (Who was only a stream of knowledge, compared to his font of knowledge brethren, Edgar Hollow).

      • Stephanos, recalling a question from the back of his mind, asked the hunter how much bear traps may be sold for at any trading post, to which the response was about 5 – 10 gold.
      • When questioned if he had seen anything interesting, the answer was a brown wad of spit flying to the ground. He had seen nothing worth noting, but had noticed “that bastert Breeg hain’t been ‘round lately, heard that lousy sack of guts done joined the bandits.”
      • We got a loose physical description of this so-called lousy bag of guts, and then bade Cyril a good day.
    • Around sundown, we arrive at Erastil’s temple, which makes father Jhod cry like a baby. He mentions that “this place will make a great place to worship, and it will prove to be the foundation for a rebirth for faith in ‘Old Deadeye’.”
    • In return for our great service to his god, Jhod has offered us his ability to cast cleric spells at no additional charge to us. Anything material or expensive we must provide of course, but the basics will be provided.
    • We camp at the religious-movement foundation for the night. Nuk does not detect poison in this ancient and holy site of worship.

  • 4/18

    • Father Jhod conducts his first Sunday services at the temple, as Nuk consults with the moss on the side of the temple steps and Cadoc drinks heavily.
    • Afterwards, we leave Father Jhod to his restoration efforts and travel to the hilly area East of Tuskgutters former lair.
    • We encounter the thorn river, which apparently averages around 60 ft wide and 30 ft deep. As we travel down the East bank, we encounter gulch, with a rickety bridge spanning the river between the two hills.
    • Vandamar sneers in contempt at the womanly concerns of the rest of use, and cuts a dashing figure streaking across the creaking bridge. The rest of us call Vandamar too much of a man for us, and swim across a few miles upstream.
    • During Nuk’s watch, he notices a vaguely canine-shape stealthily moving towards the camp. He woke up the group and readied for combat. Vandamar threw a light-imbued caltrop towards the direction of the stealthy shape, apparently driving it off. (What a man!)
    • We are undisturbed for the rest of the night.

  • 4/19

    • East through the hills is the direction of choice today as we head towards the Old Sycamore.
    • Where last time only deep snow was seen, we now saw remnants of a huge battle between mites and kobolds.
    • More kobolds corpses than mites lay were evident; however the mite corpses appeared to be in a strange state of preservation. With no time to investigate, we reluctantly moved on.
    • A very strong wind storm hit that evening, rendering little visibility, and allowing for no possibility of using a ranged weapon.

  • 4/20

    • We ride East towards an unknown hilly area today. We encounter the Shrike river not far into the unknown stretch of land, and from what we can see, is on average 300 feet wide and 60 feet deep. Those of us who grew up near this land know that this river goes all the way into Brevoy, and would likely make a good canal system for trade, if the matter of the waterfalls could be addressed.
    • Downstream, we encounter the remains of a river crossing outpost, with the guiding rop still intact. Nuk, unable to control his raging curiosity, rings the conveniently placed bell affixed to one of the pilings. Before the rest of us can fully chastise Nuk for drawing attention to us in so obvious a manner, an undead creature is upon us.
    • This creature (named Davic as we found out), bearing a huge ranseur initially threatened us with death, assuming us to be consorts with the Stag Lord. We refuted, stating that we too were enemies of the Bandit King, to which Davic charged us with slaying Sir Stag and dumping the body in the river before his undead eyes. Only then would Davic grant us passage across the huge river.
    • Unfortunately, this means abandoning the charting of this area for the time being.
    • We reversed direction, and paid a visit to our friend the Sootscale Kobold Tribe, where we were plied with many friendly greetings and ample quantities of undercooked meat. Stephanos, fearing reprisal if we refused this great honor, applied his natural resistance against disease as he tore away at the bleeding flesh. The rest of us hemmed and hawed, and found other places to be.
    • Exploring the Kobold cavern a little, we realized that mining operations had one time taken place here.
    • With some more searching, we found some Silver veins, but it is unknown how much remains.
    • Stephanos toyed with the idea of setting up operations utilizing the Kobold tribe as labor. They would receive greater access to more goods/materials/trappings of civilization, and the future kingdom would benefit from their labors.
    • We spent the night among our staunch Kobold compatriots.

  • 4/21

    • We departed the Kobold Cave amidst goodbye cheers.
    • We made camp in observation of the natural ford created by the convergence of the Shrike and Thorn rivers.

  • 4/22

    • Crossing the Thorn River, we continued west through the hills.
    • Around midafternoon, we caught sight of an unusually-shaped thin valley, receiving an extremely specific amount of light. Upon further exploration, we determined that the valley was filled with Fang Berry bushes, with the largest ones suitable for harvest near the center of the valley.

      • Unfortunately, we also discovered copious amounts of spider webbing coating nearly everything in the valley. Walking slowly in single file to avoid getting gored by the nasty-looking thorns, we approached the center, but were ambushed by a swarm of ferocious tiny spiders!
      • Unable to maneuver in the narrow trench-valley, we formed a plan to back up past the valley borders luring the swarm with us, where Vandamar would be waiting for their egress with his newly-acquired Wand of Burning Hands.
      • As soon as Stephanos (who was kindly bringing up the rear) moved clear, Vandamar unleashed a stream of roiling flames from his otherwise innocuous-looking stick and toasted the swarm in an instant, exploding their tiny carapaces with the sound of popping corn.
      • When the flames died down, we sent Nuk in to harvest enough berries to fill the required 7 potions… without gloves. Nuk may have lost a few fingers between healing spells, but he did manage to bring in the required amount, plus enough for an 8th potion, which grants the drinker enough sustenance to last a single day.

  • 4/23

    • We kept to the course of the previous day, and travelled west into the forest.
    • Around early evening, we heard yipping noises from an open pit in a clearing. As Nuk did not detect any poison, we approached and discovered an odd canine-like creature of the likes we had never seen trapped at the bottom.

      • It was about the same size as a breed found in the Brevoyan Town of Rottwell used for livestock herding and small-cart hauling, but had an odd cat-like twist to its features. Nuk attempted to communicate with it using his Druid ways, but was met with only “Want Food” as a response.
      • Stephanos, decided the matter for all of us by tying a rope around his waist, and handing it to Cadoc and Nuk before entering the pit. He then picked it up, surprisingly not being mauled in the process.
      • Cadoc and Nuk first tried to prove their manhood by bodily pulling Stephanos and friend from the gaping hole in the ground, but soon saw the light of common sense and recruited a horse to perform this task instead.
      • As soon as the strange animal regained its freedom, it streaked off into the woods at about mach 2. How’s that for gratitude?

  • 4/24

    • After a hearty breakfast of boar jerky, we headed west, deeper into the forest.
    • Just after elevensies, we heard a curious sound, which was identified to be possibly that of an Owlbear, coming straight at us.

      • As soon as movement struck our eyes, Stephanos, being the Cavalier-in-Breastplate that he is immediately charged the ill-conceived monstrosity, and was lovingly grappled/pinned for his troubles. Seeing their comrade in danger, Cadoc and Nuk rushed to his side while Valdamar unleashed a mighty storm of arcane fury to keep it distracted.
      • Cadoc healed the erstwhile paladin before he could draw his last breath, while Nuk hacked away at the beast with his “Getting better than okay” axe. He finally hit his lucky strike, and chopped the Owlbear in the vitals with a deep, almost-severing chop.
    • After briefly stopping for a post-battle siesta, we moved on, and encountered a rank, stagnant pond with what looked like a dead horse. The surrounding vegetation appeared to be rotting where it stood, and no animals or birds were heard.

      • Upon close observation, the horse was identified to be a unicorn!
      • It had been de-horned, blinded before death (if the excessive cataracts were any sign), and the lack of obvious wounds indicated the creature was felled by the use of a death effect of some sort.
    • Without trying to fully consider the ramifications of something wandering around slaughtering pure innocence with a death spell, the party gave the unicorn a proper burial, with Stephanos bestowing the blessing of Erastil upon the grave.

  • 4/25

    • The almost-empty ration bags of one drunken cleric suggest the party travel back to Oleg’s to regroup, which is in fact what we did.
    • This took us all day.

  • 4/26

    • We arrive at Oleg’s after an exhausting 12-hour straight journey, and, after taking care of business, fall into a deep sleep.

End Session 2

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